After some digging I found out what they had in common: they all relied on the VK_KHR_present_{id,wait} vulkan extensions. 0 con una gran cantidad de novedades, correcciones y mejoras para juegos, FSR 4, VR y Arm. 12 option. DirectX 12 via VKD3D and Vulkan on Nvidia: is my setup even new enough to work? answered! UPDATE: u/mbriar_ linked to a Proton ChangeLog that confirms my Nvidia driver is just too old. - HansKristian-Work/vkd3d-proton We would like to show you a description here but the site won’t allow us. Several NVAPI D3D11 extensions, among others SetDepthBoundsTest and UAVOverlap, by forwarding the relevant calls into DXVK. vkd3d-proton vkd3d-proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. On AC Valhalla running it above 30fps it would instantly crash, easiest to reproduce - basically run the game, don’t cap fps to 30, run benchmark, wait to load → game crashes(the Oct 17, 2025 · Any overlay provided by game launchers (Steam, Epic Games Store, Uplay, Origin) The Nvidia GeForce Experience overlay The RivaTuner Statistics Server overlay Open Broadcaster Software recording Bandicam Certain game mods (e. Why is this? Mar 1, 2024 · Here’s Valhalla running vkd3d-proton under Windows… It’s better than Linux but still worse than DX12. Sep 11, 2023 · VKD3D-Proton 2. g. 67 now available for Linux. Major items DXBC shader backend rewrite @doitsujin rewrote the entire DXBC backend, replacing our legacy vkd3d-shader path. 2GHz equipped with a n NVidia RTX 4060. Mar 15, 2024 · VKD3D-Proton 2. How is VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 different from PROTON_ENABLE_NVAPI=1? VKD3D_CONFIG=dxr11 informs the game that the GPU supports "DXR 1. The project serves as the development effort for Direct3D 12 support in Proton. What can I expect in accuracy and loss of performance vs native? Feel free to subscribe and ask what you would like to see next, any tutorial or game benchmark, anything, i'il make them my priority. Nov 18, 2025 · Hans-Kristian Arntze, un desarrollador de Valve, lanzó hoy la versión 3. On AC Valhalla running it above 30fps it would instantly crash, easiest to reproduce - basically run the game, don’t cap fps to 30, run benchmark, wait to load → game crashes(the Nov 19, 2025 · The major release of Valve's VKD3D-Proton introduces full support for AMD FidelityFX Super Resolution 4, a refactored DXBC shader backend, and anti-lag features—while also including a fallback Nov 17, 2025 · Hans-Kristian Arntzen of Valve just announced VKD3D-Proton 3. Join this channel to get access to members-only content and other exclusive perks. 9. 0 de VKD3D-Proton, la capa de traducción de Vulkan a DirectX 12 utilizada en Proton de Mar 29, 2024 · E foi lançado o VKD3D-Proton 2. Debug Add support for VKD3D_QUEUE_PROFILE, a simple system profiling method Includes VK_NV_low_latency2 support to debug NVIDIA Reflex sleeps Root signature blobs are also dumped when dumping shaders A simple CLI tool to inspect the root-sig blobs is included in programs/ Misc improvements to breadcrumbs, debug ring, etc Aug 5, 2025 · For a while now Linux users with NVIDIA GPUs have been reporting performance issues with DirectX12 titles using VKD3D, but a fix may finally be coming. I know DXVK is almost 1 to 1 with being able to replicate DX11, but I haven't seen much about VKD3D-Proton. Confira as novidades dessa importante atualização. 0. Box86 Compatibility List (Games and Software) Tested on ADLink Ampere 64 Cores 3. with VKD3D-proton that with current Nvidia driver, games like Cyberpunk 2077 will very quickly trigger an NVRM: Xid (PCI …): 69 error. Aug 5, 2025 · Разработчики NVIDIA подтвердили работу над оптимизацией для VKD3D, которая повысит производительность игр с поддержкой DirectX 12 в Linux. Valve maintains VKD3D-Proton as their own fork of VKD3D. Nov 17, 2025 · VKD3D-Proton is one of the secret ingredients for Proton to make so many Windows games work well on Linux / SteamOS with a new 3. Along with support for NVIDIA Reflex through VK_NV_low_latency2, the update also includes support for the D3D12 render pass API, ID3D12DeviceRemovedExtendedD Copy the decompressed folder vkd3d-proton-2. Development branches for Proton's Direct3D 12 implementation. 3 days ago · NVIDIA likely has a prototype driver implementing the current internal spec, and as mentioned in the presentation, both dxvk and vkd3d-proton are also working on it (in private branches). Nvidia 575 Driver! // Has VKD3D Games improved? LinuxNext 13. With VKD3D-proton 2. 13 fixes help a number of different games, re-implements VK_NV_low_latency2, and has various other workarounds. In fact, disabling said extensions when running a DX12/VKD3D game (by setting the VKD3D Mar 19, 2024 · NVIDIA has today released a fresh stable bug-fix driver with version 550. We would like to show you a description here but the site won’t allow us. Jun 22, 2024 · VKD3D Proton is a branch of VKD3D focused on improving DirectX12 feature support within games running under Valve Proton in Linux, and its improvements are eventually rolled into mainline Proton I hear that with a lot of D3D12 titles run through VKD3D on the Nvidia proprietary driver (like Forza, Horizon Forbidden West, Ratchet & Clank, etc. FiveM) While any of these may work with DXVK, please disable any potentially problematic software when running into issues. 60 some apps stopped working - specifically, any game that uses VKD3D and some (but not all) emulators that use the Vulkan API. vkd3d/Vulkan performance doesn’t seem to be that good really on either OS. ) suffer from bugs, such as Xid errors after a certain amount of playtime and crashes in specific scenarios (like Ratchet & Clank crashing with medium textures if DirectStorage is enabled). dxil-spirv standalone project now supports DXBC as well as a result. The best anyone can do is report issues on the nvidia forums. 14 is now available bringing various improvements to the Direct3D 12 to Vulkan layer that's used by Valve's Proton for running Windows games on Linux. So yeah, if you’re experiencing issues, that’s likely the reason. 12 and paste it in the directory mentioned in point 3. Mar 31, 2023 · Hello, As per the title, for some odd reason on RE2/RE3/RE4 if you don’t cap the frame rate to 60, the shaders would corrupt either immediately or after some play time and always cause the application to crash. Nov 18, 2025 · Valve lanza VKD3D-Proton 3. Open Lutris and choose the now available vkd3d-proton-2. Feb 19, 2025 · VKD3D 1. 0 release out now. 12 is out today as the newest version of this software used by Valve's Steam Play (Proton) for implementing Direct3D 12 over the Vulkan API. DXVK and vkd3d-proton now share the same DXBC frontend which gives us clean, "readable" (as readable as DXBC can be) and lean IR to work with. Mar 8, 2023 · Hi; when an Optimus/Prime system is used with vkd3d-proton ( D3D12 to Vulkan translation layer that is used in Valve’s Proton and can be used on Wine as well ) with master branch of it, games fails to render anything on screen. 1" (DXR is the DirectX technology used to provide hardware accelerated ray tracing). NVIDIA Reflex, by forwarding the relevant calls into either DXVK / VKD3D-Proton or its custom Vulkan layer. 10 update also has Shader Model 6. The performance dip you’re seeing on Pascal GPUs, like your GTX 1660 Ti, is not uncommon, since Nvidia’s driver support for VKD3D isn’t as robust. Apr 28, 2024 · I have observed, and there has been several reports in GitHub e. . Jan 3, 2025 · Solution for "DirectX 12 is not supported" error. 12 com suporte para NVIDIA Reflex, e muito mais. When apps fails to render , log that Mar 16, 2024 · A new update on the VKD3D-Proton for Linux has added support for Nvidia Reflex on Steam Play. 12 is initial support for NVIDIA Reflex technology along with various other features. - HansKristian-Work/vkd3d-proton Oct 18, 2021 · VKD3D-Proton is the project that translates Microsoft's Direct3D 12 to Vulkan, another big part of Steam Play Proton and there's a new release out. x to 525. 0 as a major update to this Direct3D 12 implementation atop the Vulkan API that is used by Valve's Steam Play (Proton). Nov 17, 2025 · Major items DXBC shader backend rewrite @doitsujin rewrote the entire DXBC backend, replacing our legacy vkd3d-shader path. Dec 7, 2022 · Since I upgraded my video driver from NVidia 520. So, the Mar 16, 2024 · An updated version of VKD3D-Proton, which is a fork of VKD3D and aims to integrate the entire Direct3D 12 API on top of Vulkan, is now available for download. Dec 10, 2024 · I've been reading into Nvidia performance under VKD3D and I've seen that there is a considerable decrease compared to RADV or native Windows. I'm curious how accurate VKD3D-Proton is compared to just using DX12 on Windows. Mar 7, 2024 · It is a known issue that Nvidia isn't performing optimally together with vkd3d-proton compared to native d3d12. Jun 21, 2024 · Performance work in VKD3D-Proton 2. The cards with vkd3d issues are Pascal and older, and op's card may start with a 1 like Pascal, but it's actually Turing, so it shouldn't be affected by vkd3d's performance issues on older nvidia cards. The update adds AMD FidelityFX Super Resolution 4 (FSR4) and AMD Anti-Lag support for DirectX 12 games on Linux, while DLSS4 still has no native Proton integration. Is there are specific reason for this? I read an issue for Control with ray tracing and they say the issue dates back to vkd3d 2. currently vkd3d does things a way that only benefits AMD and bottlenecks nvidia and intel performance if you compare native vulkan performance of nvidia cards its nearly identical between windows and linux Mar 8, 2023 · Hi; when an Optimus/Prime system is used with vkd3d-proton ( D3D12 to Vulkan translation layer that is used in Valve’s Proton and can be used on Wine as well ) with master branch of it, games fails to render anything on screen. Mar 25, 2023 · Just remember to remove it later when VKD3D updates to the latest version, which handles this automatically (until the day NVIDIA has fixed the bug; they're aware of it). 0 of VKD3D-Proton, the translation layer responsible FSR 4 is present for RX 9000 series Radeon GPUs using the official method, but the Valve developer behind the project, Hans-Kristian Arntzen, has also implemented a "hacky emulation path" that allows FSR 4 to work on older Radeon GPUs. Today's VKD3D-Proton 2. 10 also supports using NV_device_generated_commands_compute to make for more efficient GPU compute with the DGC extension. We have some perf hacks that may improve Pascal perf in some situations nowadays (VKD3D_CONFIG=force_static_cbv), but in general, don't expect that to a) work in all games and b) get you anywhere close to Windows performance, it just won't happen on those older Nvidia cards. 7 support, support for various new Vulkan extensions, batch acceleration structure builds, and other performance work. VKD3D-Proton 2. This is much more work than with mesa because now they have to talk to first-level support which might have a hard time understanding the issue and they might have to write many messages until nvidia is even able to reproduce the issue. Решение проблемы с невозможностью запуска игры из-за Nov 18, 2025 · As of version 3. 0 Nov 18, 2025 · VKD3D-Proton, the Vulkan-to-DirectX 12 translation layer used in Valve’s Proton, has reached version 3. 15 is out today as the newest version of this upstream Wine project for implementing the Microsoft Direct3D 12 APIs atop the Vulkan API for better Windows gaming on Linux and other D3D12 workloads on Linux or macOS when paired with MoltenVK. 6K subscribers Subscribe Dec 14, 2020 · Valve's VKD3D-Proton continues speeding along as their downstream of VKD3D for mapping Direct3D 12 over Vulkan. When apps fails to render , log that We would like to show you a description here but the site won’t allow us. 1 was just released and besides enhancing the GPU-bound performance there are more prominent DX12 games now working with this translation layer. May 24, 2025 · Generally, it’s a bit slower than DXVK, which handles Direct3D 9-11. Contribute to ValveSoftware/vkd3d development by creating an account on GitHub. Using VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_id environment variable makes the DX12 games renders correctly with vkd3d-proton. Things to improve it have been and are still being explored. With nvidia this is not possible. Either Vulkan needs to be optimized in the Nvidia drivers, or Nvidia need to help the vkd3d-proton devs. The 1 FPS issue is probably exacerbated by the 3GB VRAM since we know it takes DXVK and VKD3D more VRAM than native DX9/10/11/12, but nah, HZD is unplayable on 1060 6GB too (really it's unplayable on 1080s from what I know). This proprietary tech promises to reduce system latency by keeping the GPU and CPU in sync. 13 includes tweaking how ReBar is engaged for UPLOAD heaps, sub-allocating small image heaps, and improving performance with ROV when used with more complicated shader code patterns. 4 days ago · vkd3d-protonは、 Direct3D 12をVulkan上に実装する 目的のプロジェクトで、 ProtonにおけるD3D12対応の開発努力 と明記されています H5:つまりこういう構造です🧠 Windowsゲーム(DirectX) → DXVK / VKD3D-Proton (Vulkanへ) → GPUドライバ(Mesa/NVIDIA) → Linuxで描画🎮 Nov 18, 2025 · Vulkan-to-DirectX 12 translation tool used in Valve's Proton now supports AMD's FSR4 and Anti-Lag, while Nvidia's DLSS4 remains unsupported — FSR4 now also works on older GPUs, VKD3D-Proton v3. Jun 23, 2020 · Fork of VKD3D. So here's all the changes you'll find. TL;DR Has anyone had success getting DirectX 12 games working on the Nvidia 470 driver? Or run into a "D3D12Renderer_Z error" when launching a game via Proton? We would like to show you a description here but the site won’t allow us. I’m not sure if we can blame the Linux drivers only. I know that performance on Nvidia is bad pre-turing, but I have a turing card. 🖱️Links🖱️DXVK: https:/ Dec 13, 2024 · VKD3D-Proton v2. VKD3D is a Direct3D 12 implementation on top of Vulkan for accelerating Windows D3D12 games with Valve's Steam Play (Proton) and other Wine-based usage.

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